Instead, I walked over and killed them while they tried to walk into a wall. I don’t know if that’s where he spawned or if there could have been more to this mission. I found one of my main contract targets stuck walking inside another NPC. I shot his cell door open and he ran inside to thank me for rescuing him. For example, there is a mission to rescue a prisoner and he was wandering around outside his cell. I constantly ran into glitches that alerted enemies, or NPCs standing in the wrong place. The bugs I experienced in Contracts were never game-breaking, but they were too frequent. Running Into Countless Bugs My handler didn’t prepare me for genetically engineered humans with multiple arms and legs. This is the only time I felt a challenge because I had to manually zero the distance of enemies. The developers try to fight that crutch with certain towers and structures removing marked targets. When fully upgraded, it becomes overpowered for scanning targets.Ĭontracts becomes too easy when you can mark every soldier and see them through walls. Aside from that, it doesn’t serve much purpose early on outside of tracking a tiny objective on a desk. In my preview, I explained how the mask helps adjust for gravity and wind for expert shots. It helps with adjusting your aim, thermal vision, and finding important objectives. The main gadget is the mask new to the Sniper Ghost Warrior franchise. Even still, the drone loses its appeal when skills practically mark every enemy nearby. The only worthwhile gadgets I used in Contracts were medkits, a drone for scouting, and a fancy mask. However, there’s no reason to set up defenses when you’re miles away from everyone. Sure, I can set up mines and devices to warn when enemies draw near.
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